Showing posts with label castleville Alastair quests. Show all posts
Showing posts with label castleville Alastair quests. Show all posts

Wednesday, 5 September 2012

Castleville Game Alastair Pondsy Scheme Quests Guide

Castleville Game Alastair Pondsy Scheme Quests Guide 

Castleville Game Alastair Pondsy Scheme Quests Guide
Alastair Pondsy Scheme Quests


Castleville Alastair wants you to help him find Sal's old pond.
Alastair has wanted to return Master Sal to his home pond for a long time now.
Faugrimm drained it, which is why Sal was forced to live in a tub.
If you can help restore the pond, it may make him a bit less...cranky.


Game Quests Title: Once Upond a Time ( Pondsy Scheme Quests 1 of 5 )
Have 2 Chicken Meat
Clear 3 Grass
Explore The Gloom
Game Quests Rewards: 1 Quantum Sweep Spell, 2500 Coins, 50 XP

The trees roots have drainted all the water out of his pond.

Game Quests Title: Uprooting The Problem ( Pondsy Scheme Quests 2 of 5 )
Prepare Quantum Sweep Spell
Cast Quantum Sweep Spell 5 Times
Drain First Rustic Pond
Game Quests Rewards: 2500 Coins, 50 XP


Game Quests Title: To The Gloomy Pools ( Pondsy Scheme Quests 3 of 5 )
Explore The Gloom
Craft 1 Gravy
Drain 1 Rustic Pond
Game Quests Rewards: 2500 Coins, 50 XP


Game Quests Title: Pooling Together Resources ( Pondsy Scheme Quests 4 of 5 )
Craft 2 Grape Juice
Craft 2 Fish Fillet
Drain 2 Rustic Ponds
Game Quests Rewards: 2500 Coins, 50 XP

Castleville Sal is surprised that you restored his pond. He wants to reward you by teaching you the Unsink Spell.

Game Quests Title: To The Gloomy Pools ( Pondsy Scheme Quests 5 of 5 )
Prepare the Unsink Spell 3 Times
Craft 2 Fishing Bait
Cast The Unsink Spell 3 Times
Game Quests Rewards: 2500 Coins, 50 XP

Tuesday, 21 August 2012

Castleville Game Inspiring Unicorns Quests Guide

Castleville Game Inspiring Unicorns Quests Guide


Castleville Game Inspiring Unicorns Quests Guide
Inspiring Unicorns Quests

Inspiring Unicorns Quests

Need a little inspiration in your life? Well, so do the new unicorns coming to your castleville game kingdom!
Ask your friends for help with inspiring them in the area of your choice and gain some rewards of your own along the way.
Let’s get started!

Starting out, castleville Rafael informs you that he’s found something in the Gloom. castleville Alastair wants to check it out.

Game Quests Title: Mysterious Tower ( Inspiring Unicorns Quests 1 of 7 )
Place the Beacon of Arcadia
Game Quests Rewards: 1000 Coins, 20 XP

Castleville Game Alastair states that this may be a famous magical artifact left behind by the Architects.
Rafael wants to know who they were. Mages – before our time.
The first people to ever defeat the Gloom! Alastair is sure this artifact is the Beacon of Arcadia.
It was built to raise Unicorns. Yvette chimes in, happy to hear unicorns! So now it’s time to start raising a new Unicorn via the Beacon.

Game Quests Title: Young Unicorns ( Inspiring Unicorns Quests 2 of 7 )
Start raising a new Unicorn by using the Beacon of Arcadia
Choose a destiny for your new Unicorn
Craft 1 Creative Juice
Click the Beacon to continue on your journey. The following dialog will appear:
Clicking “Start” will bring you to the below stop. Time to choose your unicorn’s destiny!
Destiny ——————— Inspiration Types Possible
Expression —————– Unicorn of Melody, Verse or Dance
Discovery ——————- Cosmic Unicorn, Unicorn of Aqua or Unicorn of Magma
Kinship ———————- Unicorn of Friendship, Love or Fellowship
Once you’ve chosen, place your horse in your Kingdom.
You will then be prompted to ask your friends for partnership in raising the Unicorn. Once they accept your request, they will receive a young unicorn of the same type you chose. These two unicorns are now linked. As you or your friend feed their unicorn they will both grow. Once placed, both you and your friend will see a linked tool tip above your (and their) Unicorn to show they are bound together. You will be notified of when your friend feeds their unicorn (and vice versa.) If you accept this, your friend’s avatar will appear feeding his Unicorn and will disappear. Both unicorns will then be the same fed size. The more you feed your Unicorn the more powerful it becomes and the greater the rewards when it finishes growing, 7 days from its birthday.
PLEASE NOTE: You can have 10 Unicorns that you start active at one time and be helping out with 15 at one time. The Maximum Unicorns you can have total is 70.
To craft a creative juice to feed your unicorn, enter the kitchen. Below are all the items needed to create one. You’re going to need lots of these!
Game Quests Rewards: 1000 Coins, 20 XP

Castleville Game Alistair provides you a bit more information on unicorns.
They require quite a lot of care (which is where your friends helping you out comes into play!)
Yvette really wants to help with raising the unicorns.
Here, you will have a new questline appear – Yvette wants to help feed the unicorns (more info on this quest line in the post below.)
Alistair also informs you that Unicorns are born as twins! They must be kept separate while raising them, so one will have to go to a neighboring Kingdom.
Yvette is pretty sad about that. Alistair reminds her that they remain magically bonded.
If you nourish one, they both grow. They need lots and lots of nourishment, so time to help them grow (this explains why your unicorn had a double that went to stay with your friend!)

Game Quests Title: Creativity On The Rise ( Inspiring Unicorns Quests 3 of 7 )
Inspire Unicorns With 5 Creative Juices
Gather 3 Tomes of Lore (Found by clicking the Post to Friends button in the quest window or found on the Newsfeed.)
Have 1 Medium Unicorn
Time to make some more creative juices (5 more.)
Hovering over your unicorn, you will see that you have seven days to inspire your unicorn. Your friends have the same time limit, so help them out and ask them to return the favor!
After the seven days, you will be able to unleash the inspiration you’ve helped them build up (the higher the inspiration, the greater the rewards!)
To have 1 Medium Unicorn in your kingdom, you will be required to give them 5 creative juices You must click “Inspire Unicorn” to feed your unicorn each of these juices.
Game Quests Rewards: 1500 Coins, 30 XP

Faugrimm appears. Of course, he has a thing or two to say about Unicorns (he’s not very fond of them.) He brought some Gloom Goblins with him to attack the Unicorns! Time to protect them from harm so they can continue to grow.

Game Quests Title: Equine Protection Clause ( Inspiring Unicorns Quests 4 of 7 )
Craft 7 Creative Juices For Your Unicorn
Banish 2 Goblins
Have 1 Large Unicorn
We need more creative juices (7 more.)
Make sure to get rid of those Goblins too.
Time for your unicorn to reach Large Unicorn status. He/she will need 13 more creative juices to do so.
Game Quests Rewards: 1500 Coins, 30 XP

Alistair is unsure on exactly why Unicorns require a twin. He’s also not sure what will happen when they hit adulthood.
While he researches more on them, you need to feed and tend to your unicorn some more.

Game Quests Title: Proper Unicorn care ( Inspiring Unicorns Quests 5 of 7 )
Have 8 Magic Beans
Craft 1 Horseshoe
Gather 3 Rainbow Feathers From Adult Peacocks
To craft 1 Horseshoe for your unicorn, visit the workshop.
Game Quests Rewards: 1000 Coins, 20 XP

While you were tending to your Unicorn, Alistair figured out how the Unicorns were used to fight the Gloom.
They fought with their twin, connected by a magical link. The more unicorns, the more links.
The mystic net created by these links forms joy and happiness, which deflects the Gloom.

Game Quests Title: Uni-herd ( Inspiring Unicorns Quests 6 of 7 )
Have 6 Enchanted Ink
Craft 9 More Creative Juices
Have 1 Unicorn at Epic Level or Better
Along with the enchanted ink that you requested from friends, even more creative juices are needed (9 more.)
So far, your unicorn has reached both medium and large. Now it’s time for the biggest level yet – epic!
You will need even more creative juices to obtain this level (22 more.)
Please note that you’re still on a timer of 7 days max to reach this level.
Game Quests Rewards: 1500 Coins, 30 XP

Alistair wants you to know that not all Unicorns mature the same. Those who receive the best care will have the best transformation. The most evolved Unicorns will provide the most protection against the Gloom.

Game Quests Title: Measuring Up ( Inspiring Unicorns Quests 7 of 7 )
Craft 5 Creative Juices
Have 5 Unicorns Unleash Their Inspiration (Unicorns are ready to unleash inspiration 7 days after they have entered your Kingdom.)
Tend A Fully Inspired Unicorn 5 Times
Time for some more creative juices (you can never have too many.)
To have your unicorns unleash their inspiration, you must wait until the 7 days have lapsed. After a Unicorn has been in your Kingdom for 7 days, it is ready to unleash its accumulated inspiration. You will be notified that it is ready both above the Unicorn and via the Beacon. Once you click to unleash its inspiration you will collect your rewards, get your final unicorn (which will be worth castle points) and some extra rewards (these will depend on how much you fed them.) You will need to do this with five different Unicorns in order to complete this requirement of the quest.
Game Quests Rewards: 1000 Coins, 20 XP

The Architects believe that by having all different types of Unicorns in one place, the land was safest against the Gloom.
Continue to raise and share Unicorn twins with all of your neighbors!

Wednesday, 15 August 2012

Castleville Game Alastair No Place Like Throne Quests Guide

Castleville Game Alastair No Place Like Throne Quests Guide
Castleville Game Alastair No Place Like Throne Quests Guide


Castleville Frozen Throne Quests

Game Quests Title: Hath No Fury ( No Place Like Throne Quests 1 of 5 )
Tend 10 Sheep
Collect 3 Sugar Cubes (found by clicking the Post to Friends button in the quest window or found on the Newsfeed)
Explore The Gloom
Game Quests Rewards: 2500 Coins, 50 XP, 3 Ice Fences


Game Quests Title: Cold as Ice ( No Place Like Throne Quests 2 of 5 )
Prepare The Fire Spirit Spell
Melt 5 Ice Brambles & Collect Your 1st Fire Spirits
Remove The First Layer Of Ice From The Frozen Throne
Game Quests Rewards: 3250 Coins, 65 XP, 1 Magic Ice Crucible


Game Quests Title: A Brambling Man ( No Place Like Throne Quests 3 of 5 )
Melt 8 Ice Brambles
Remove The 2nd Layer Of Ice From The Ice-Locked Throne
Search For More Ice Brambles In The Nearby Gloom
Game Quests Rewards: 3250 Coins, 65 XP, 1 Hazel Crown, 1 Ice Crown


Game Quests Title: Above The Thaw ( No Place Like Throne Quests 4 of 5 )
Have 3 Rubies
Have 12 Fire Essence
Remove The Final Layer Of Ice From The Throne
Game Quests Rewards: 3250 Coins, 65 XP


Game Quests Title: To Each Their Throne ( No Place Like Throne Quests 5 of 5 )
Cast Frostmite 1 Time
Craft 3 Horseshoes
Cast The Unicorn's Gift Spell 2 Times
Game Quests Rewards: 3250 Coins, 65 XP

Sunday, 15 July 2012

Castleville Game Book Of Sinister Schemes Part 1 Quests Guide

Castleville Game Book Of Sinister Schemes Part 1 Quests Guide
Castleville Game Book Of Sinister Schemes Quests


Castleville Game Book Of Sinister Schemes Guide

Castleville Game Alastair is finally making progress on cracking the code of Faugrimm's Book of Sinister Schemes!
Help him out, and prepare for whatever evil plans Faugrimm has described in his book!

Castleville Game Quests Requirements to Gain Access to this Quest Line.

Castleville Players must have reached level 30.
Castleville Players must have Faugrimm's Book of Sinister Schemes by completing quest #6 of Alastair's the Gloom Lord quest line.


Quests Title: Breaking The Book ( Book Of Sinister Schemes Quests Part 1, 1 of 10 )
Have 6 Lenses
Have 20 Wool
Craft 1 Purity Talisman
Game Quests Rewards: 4,250 Coins, 85 XP


Quests Title: Secrets Revealed ( Book Of Sinister Schemes Quests Part 1, 2 of 10 )
Have 30 Farm Plots
Harvest 30 Crops in your Kingdom
Craft 2 Leather
Game Quests Rewards: 3,250 Coins, 65 XP


Quests Title: Be Prepared ( Book Of Sinister Schemes Quests Part 1, 3 of 10 )
Craft 1 Corn Dog
Have 7 Sticks of Butter
Tend 20 Houses
Game Quests Rewards: 4,250 Coins, 85 XP


Quests Title: Danger Danger ( Book Of Sinister Schemes Quests Part 1, 4 of 10 )
Have 4 Kitchens in your Kingdom
Tend 5 Kitchen Support Buildings
Harvest 20 Tomatoes
Game Quests Rewards: 4,250 Coins, 85 XP


Quests Title: Triple Digit Heat ( Book Of Sinister Schemes Quests Part 1, 5 of 10 )
Craft 2 Kegs
Have 5 Water Pumps
Craft 3 Chocolate Bars
Game Quests Rewards: 5,250 Coins, 105 XP


Quests Title: Faugrim's Sinister Schemes ( Book Of Sinister Schemes Quests Part 1, 6 of 10 )
Get 25 new Pails of Water
Have 10 Moat of River Tiles in your Kingdom
Craft 1 Infinity Fish Bowl
Game Quests Rewards: 5,250 Coins, 105 XP


Quests Title: Lifting The Shroud ( Book Of Sinister Schemes Quests Part 1, 7 of 10 )
Have 7 Flasks
Buy 4 Troughs
Tend 25 Animals
Game Quests Rewards: 3,250 Coins, 65 XP


Quests Title: Two Extremes ( Book Of Sinister Schemes Quests Part 1, 8 of 10 )
Have a Storage Cellar at level 3 or higher
Tend 15 Royal Buildings
Craft 5 Wood Planks
Game Quests Rewards: 4,250 Coins, 85 XP


Quests Title: The Calm Before The Storm ( Book Of Sinister Schemes Quests Part 1, 9 of 10 )
Craft 3 Bags of Nails
Have 10 Glass
Have 8 Old Socks
Game Quests Rewards: 5,250 Coins, 105 XP


Quests Title: Weathering The Storm ( Book Of Sinister Schemes Quests Part 1, 10 of 10 )
Have 20 Stone Blocks
Craft 4 Mortar
Water 7 Saplings in your Kingdom
Game Quests Rewards: 5,250 Coins, 105 XP


Castleville Game FAQ Guide

Q: What are the requirements for me to receive this quest line?
A: You'll need two things: be level 30, and have Faugrimm's Book of Sinister Schemes by completing quest #6 of Alastair's the Gloom Lord quest line.

Q: Where are the rewards that Alastair was supposed to give me?
A: These drop near your Avatar; you should be able to find them in your Inventory.

Thursday, 28 June 2012

Castleville Game Faugrimm’s Vacation Quests Guide

Castleville Game Faugrimm’s Vacation Quests Guide

Castleville Game Faugrimm’s Vacation Quests Guide

 

Castleville Game Faugrimm’s Vacation Quests
Poor Castleville game Faugrimm’s worked himself to the bone, but is good help to be found in his new apprentice, Glumwort? Find out in the quests line outlined below!

  • Quests Title: Mirror, Mirror ( Faugrimm’s Vacation Quests 1 of 11 )
    Place the Magic Mirror base in your Kingdom
    Build the Magic Mirror
    Click on the completed Magic Mirror to activate it
    Quests Rewards: 1,000 Coins, 20 XP
  • Quests Title: Look Closer ( Faugrimm’s Vacation Quests 2 of 11 )
    Explore the area near Mount Gloom
    Collect 5 Pails of Water
    Activate the Magic Mirror again
    Quests Rewards: 1,000 Coins, 20 XP
  • Quests Title: Gloom Interrupted ( Faugrimm’s Vacation Quests 3 of 11 )
    Have 3 Rubber Gloves (found by clicking the Post to Friends button in the quest window or found on the Newsfeed)
    Tax 6 Buildings in your Kingdom
    Explore the area with Mount Gloom in it
    Quests Rewards: 1,500 Coins, 30 XP, 4 Knitting Flowers (stored under the Nature section of your Inventory)
  • Quests Title: To Do List ( Faugrimm’s Vacation Quests 4 of 11 )
    Craft 3 Slime Dissolvers in the Kitchen
    Free Glumwort with Slime Dissolvers
    Cleanse 2 Slimed items
    Quests Rewards: 1,750 Coins, 35 XP
  • Quests Title: Slime Time ( Faugrimm’s Vacation Quests 5 of 11 )
    Have 6 Baking Soda from asking friends
    Cleanse Mount Gloom of slime
    Visit 6 Neighbors
    Quests Rewards: 1,500 Coins, 30 XP
  • Quests Title: Secrets in the Gloom ( Faugrimm’s Vacation Quests 6 of 11 )
    Explore further into the Gloom
    Banish 3 Beasties
    Cleanse the Salt Mine
    Quests Rewards: 1,000 Coins, 20 XP
  • Quests Title: One More Slime ( Faugrimm’s Vacation Quests 7 of 11 )
    Consume 1 Vegetable Cocktail (stored under the Consumables Inventory, crafted in the Kitchen)
    Craft 1 Xtra Strong Cleanser
    Cleanse a layer of slime off of Mount Gloom
    Quests Rewards: 1 Wash Tub (stored under the Decor section of your Inventory), 1,750 Coins, 35 XP
  • Quests Title: Volcano no More ( Faugrimm’s Vacation Quests 8 of 11 )
    Have 7 Walks on the Beach (found by clicking the Post to Friends button in the quest window or found on the Newsfeed)
    Fish 12 Times
    Cleanse the last layer off of Mount Gloom
    Quests Rewards: 1,000 Coins, 20 XP
  • Quests Title: Tower Of Gloom ( Faugrimm’s Vacation Quests 9 of 11 )
    Craft 8 Ropes in the Workshop
    Have 6 Wood Planks (crafted in the Workshop)
    Rebuild the Tower of Gloom
    Quests Rewards: 1,750 Coins, 35 XP
  • Quests Title: Why so Glum ( Faugrimm’s Vacation Quests 10 of 11 )
    Harvest 20 Crops
    Visit 6 Neighbors
    Free Glumwort with Slime Dissolvers
    Quests Rewards: 1,750 Coins, 35 XP
  • Quests Title: Two Too Many ( Faugrimm’s Vacation Quests 11 of 11 )
    Have 9 Frog Kisses (found by clicking the Post to Friends button in the quest window or found on the Newsfeed)
    Craft 1 Wart Remover
    Banish the Glumwort Beastie
    Quests Rewards: 1,500 Coins, 30 XP, 1 Female Faugrimm Helm, 1 Male Faugrimm Helm

Castleville Game FAQ Guide

Q: Why isn’t my Magic Mirror activating?
A: If you’re on quest #2, you’ll need to gather the Pails of Water, and Explore the area next to where Mount Gloom is, before it will be activated.
UPDATE
Q: At which quest are Salty Rocks unlocked in the Market?
A: These are unlocked upon reaching quest #4. (This requirement, however, will be removed shortly.)

Friday, 18 May 2012

Castleville Game Abandoned Dragon Cave Quests Guide

Castleville Game Abandoned Dragon Cave Quests Guide

Castleville Game Abandoned Dragon Cave Quests Guide

Castleville Alastair's intuition is kicking in as he senses something exciting coming from the Dragon Cave in the North of your Kingdom (he also senses Fishsticks)!
Explore the area to start hunting for more treasure! castleville dragons, castleville treasure.

Quest Title: Sense and Sensibility ( Abandoned Dragon Cave Quests 1 of 9 )
Feed 2 Animals
Tend 1 Flower
Have 3 Stone
Rewards: 1,000 Coins, 20 XP

Castleville Game Abandoned Dragon Cave Sense Sensibility Quests Guide

Quest Title: Northward bound ( Abandoned Dragon Cave Quests 2 of 9 )
Explore the area in the top-left of your Kingdom
Go fishing 1 time
Tax 2 Houses
Rewards: 1,000 Coins, 20 XP

Castleville Game Northward Bound Abandoned Dragon Cave Quests Guide

Quest Title: Rifting Scepters ( Abandoned Dragon Cave Quests 3 of 9 )
Have 3 Jeweled Goblets (found by clicking the Post to Friends button in the quest window or found on the Newsfeed)
Craft 1 Rifting Scepter (crafted in the Studio)
Clear 1 Amythite Rock
Rewards: 1,500 Coins, 30 XP

Castleville Game Rifting Scepters Abandoned Dragon Cave Quests Guide

Quest Title: How Convenient ( Abandoned Dragon Cave Quests 4 of 9 )
Move Faurgrimm's Scepter Parts Machine to a different area of your Kingdom
Visit 1 Neighbor
Have 1 Iron Bar (crafted in the Workshop)
Rewards: 1,500 Coins, 30 XP

Castleville Game How Convenient Abandoned Dragon Cave Quests Guide

Quest Title: Into The Gloom ( Abandoned Dragon Cave Quests 5 of 9 )
Craft 4 Rifting Scepters in the Studio
Explore the area with the Dragon Cave in it
Have 5 Wheelbarrows (found by clicking the Post to Friends button in the quest window or found on the Newsfeed)
Rewards: 1 Gold Dragon Statue (found under the Decor section of your Inventory), 1,500 Coins, 30 XP

Castleville Game Into The Gloom Abandoned Dragon Cave Quests Guide

Quest Title: Bump in the Road ( Abandoned Dragon Cave Quests 6 of 9 )
Clear 4 Amythite Rocks from the mouth of the Dragon Cave
Remove 3 Amythite Trees
Craft 3 Hammers in the Workshop
Rewards: 1,750 Coins, 35 XP

Castleville Game Bump In The Road Abandoned Dragon Cave Quests Guide

Quest Title: Shrouded in Mystery ( Abandoned Dragon Cave Quests 7 of 9 )
Click on the Dragon Cave
Collect 5 Mythium (found from banish Gloom Dragons or mining Amythite Rocks)
Explore the Dragon Cave 2 times (click on the Cave and use Mythium to Explore)
Rewards: 1,500 Coins, 30 XP

Castleville Game Shrouded In Mystery Abandoned Dragon Cave Quests Guide

Quest Title: Into The Depths ( Abandoned Dragon Cave Quests 8 of 9 )
Search the Dragon Cave 4 more times
Craft 4 Candles (crafted in the Studio)
Finish repairing Faugrimm's Scepter Parts Machine
Rewards: 1,750 Coins, 35 XP

Castleville Game Into The Depths Abandoned Dragon Cave Quests Guide

Quest Title: Riches Galore ( Abandoned Dragon Cave Quests 9 of 9 )
Use Faugrimm's Scepter Parts Machine 2 times
Find 2 Decorations in the Dragon Cave
Rescue 2 Animals from the Dragon Cave
Rewards: 1 Dragon Treasure Chest (stored under the Decor section of your Inventory), 1,750 Coins, 35 XP

Castleville Game Abandoned Dragon Cave Riches Galore Quests Guide

Castleville Game FAQ Guide

Q: I'm clicking on the Dragon Cave but can't enter, why not?
A: To enter the Cave you'll need to first clear out the Amythite Rocks that block the entrance.

Castleville Game Amythite Rocks Abandoned Dragon Cave Quests Guide

Q: Can I move the Dragon Cave?
A: Yes, once you have completed the quest line.

Q: How many times can I search the Dragon Cave?
A: As many times as you like

Q: How do I get Mythium if I run out of Amythite Rocks?
A: You can purchase rocks from the Market, or by summoning and banishing Gloom Dragons

Thursday, 3 May 2012

Castleville Game Tom and Alastair The Architects Quests Guide

Castleville Game Tom and Alastair The Architects Quests Guide

Castleville Game Tom and Alastair The Architects Quests Guide

Castleville Game Gloom Dragons have landed in your Kingdom. Follow Castlevielle Tom and Castle Ville Alastair's expertise in banishing the foul beasts before they set everything ablaze!

Quest Title: The Ancient Artifact ( The Architects Quests 1 of 9 )
Place the Ancient Artifact (found under the Decor section of your Inventory)
Have a Beastie Laboratory (purchased under the Buildings section in the Market)
Click on the Ancient Artifact
Rewards: 1,000 Coins, 20 XP

Castleville Game Tom and Alastair The Architects Quests the Ancient Artifact Guide

Quest Title: Strange Noises ( The Architects Quests 2 of 9 )
Visit 2 Neighbors
Tax 2 Houses
Feed 3 Animals
Rewards: 1,000 Coins, 20 XP

Castleville Game Alastair The Architects Quests  Strange Noises Guide

Quest Title: Houses Of Fire ( The Architects Quests 3 of 9 )
Craft 2 Mystic Wind (crafted in the Beastie Lab)
Extinguish 2 Gloom Flames (click on burning buildings to use Mystic Wind)
Have 4 Compasses (found by clicking the Post to Friends button in the quest window or found on the Newsfeed)
Rewards: 1,500 Coins, 30 XP

Castleville Game Alastair The Architects Quests House Of Fire Guide

Quest Title: Myrick's Flask ( The Architects Quests 4 of 9 )
Place Myrick's Flask (found under the Decor section of your Inventory)
Construct a base to hold the Flask (click on the Flask to build)
Rewards: 1,750 Coins, 35 XP

Castleville Game Alastair The Architects Quests Myricks Flask Guide

Quest Title: How to Catch a Dragon ( The Architects Quests 5 of 9 )
Mine 5 Rocks
Craft 1 Wood Club in the Workshop
Activate Myrick's Flask
Rewards: 1,750 Coins, 35 XP, 1 Dragon's Breath

Castleville Game Tom and Alastair The Architects Quests How To Catch A Dragon Guide

Quest Title: The Essence of all Things Mythical ( The Architects Quests 6 of 9 )
Have 4 Journals (found by clicking the Post to Friends button in the quest window or found on the Newsfeed)
Craft 2 Ink (crafted in the Studio)
Use Mythium to activate the Ancient Artifact (click on Artifact to activate)
Rewards: 1,000 Coins, 20 Xp

Castleville Game Alastair The Architects Quests Essence Mythical Guide

Quest Title: Manifest Destination ( The Architects Quests 7 of 9 )
Explore the Gloom
Chop 10 Trees
Craft 3 Bags of Popcorn (crafted in the Kitchen)
Rewards: 1,750 Coins, 35 XP

Castleville Game Alastair The Architects Quests Manifest Destination Guide

Quest Title: The Ancient Castle Builders ( The Architects Quests 8 of 9 )
Continue exploring the Gloom
Have 6 Spyglasses (found by clicking the Post to Friends button in the quest window or found on the Newsfeed)
Craft 3 Candles in the Studio
Rewards: 1,750 Coins, 35 XP

Castleville Game Alastair The Architects Quests Ancient Castle Builders Guide

Quest Title: Garden of Architects ( The Architects Quests 9 of 9 )
Explore the Gloom to find the Ancient Artifacts
Activate Myrick's Flask
Activate 1 Ancient Artifact
Rewards: 1,750 Coins, 35 XP

Castleville Game Alastair The Architects Quests Garden Guide

Castleville Game FAQ Guide

Q: How do I summon a Gloom Dragon?
A: Gloom Dragons can be summoned by crafting the Gloom Dragon Potions in the Beastie Laboratory. Working on Tom's A Knight's Tale quest line will give you access to this recipe. (A Knight's Tale is activated after reaching quest #4 of Alastair's The Architects quest line.)

Q: How do I douse the Dragon Flames?
A: Just click on the building that's aflame and use the Mystic Wind (crafted in the Beastie Lab) to put out the flames.

Q: Where do I find Dragon Sparks?
A: Summon a Gloom Dragon and douse their flames with the magical Mystic Wind to turn them into Dragon Sparks.

Q: Why won't my Myrick's Flask activate so I can banish the Gloom Dragon?
A: In order to banish the Dragon, you'll need to use its flames against it. Summon a Gloom Dragon, and using the Mystic Wind (crafted in the Beastie Lab), you can turn its flames into Dragon Sparks and activate the Flask to banish the Dragon for good!

Q: Why can't I seem to get any Spyglasses for the objective?
A: If you already have the limit in your Materials Inventory for this item, you will need to sell or use the current ones before new ones can be added to the quest.