Showing posts with label Alastair Quests. Show all posts
Showing posts with label Alastair Quests. Show all posts

Thursday, 18 April 2013

Castleville Alastair Quest Guides

Castleville Alastair Quest Guides


Castleville Game Alastair Quests

Castleville Alastair quests are shown below. Castleville Alastair is the third Zynga character to join your Castleville Kingdom. This castleville game wizard is lost in the Gloom and you must rescue him. He will bring you many quests and adventures.



Castleville Alastair Quest Guides

The Search for Alastair

The Great Hall

The Gloom Lord

Saving Lamont

The Architects

Abandoned Dragon Cave

Trial By Magic

Book of Sinister Schemes

No Place Like Throne

Inspiring Unicorns

Pondsy Schemes

Gremlins

Magic Torches

Plight of the Pegasus

Housing Quarters

Naughty Gnomes

Trial by Magic ( re-released new version )

The Power of Alchemy

      

                                                                                                                                                                  




Wednesday, 17 April 2013

Castleville Alastair The Power of Alchemy Quest Guides

Castleville Alastair The Power of Alchemy Quest Guides


Castleville Alastair The Power of Alchemy Quests
Castleville Alastair The Power of Alchemy Quests

Raise the Drawbridge! You will need to fortify your Kingdom, and what better time to do it than now?
Power of Alchemy: Quest 1 of 8
  • Have 1 Barb Wire to lay out around your Kingdom. Get this item by asking your Friends.
  • Have 5 Wood Logs, to reinforce your house doors. Chop Trees or collect from Lumber Camps to get Wood Logs.
  • Have 5 Pails of Water to put out any fires. Get this item by fishing in Ponds.


Quest rewards: 2000 coins, 40 exp.
Powerful Alchemy. As I suspected, Faugrimm IS sending around more Beasties! Get that one!
Power of Alchemy: Quest 2 of 8
  • Collect 2 Alchemist Powder by performing actions in a neighbors’ kingdom. Click on a Neighbor’s picture in the Neighbor Bar to visit their Kingdom.
  • Craft 2 Magic Handcuffs to lock down that Beastie! You can craft Magic Handcuffs in the Studio.
  • Banish that Gloom Thief, you’ve prepared for this! Click on the Gloom Thief to banish it.

Quest rewards: 2000 coins, 40 exp.
Secret of Alchemy. I have been researching alchemy lately, to try and recreate it with Magic. I might have gotten a breakthrough…
Power of Alchemy: Quest 3 of 8
  • Craft 1 Torch of Alchemy. The Torch of Alchemy can be crafted in the Magic Torch Shop.
  • Place 1 Torch of Alchemy near animals. You can also place the Torch of Alchemy near any Animal Storage building.
  • Collect 1 Alchemist Powder by feeding 5 animals near the Torch of Alchemy. Feeding 5 animals with a Torch of Alchemy nearby gives you Alchemist Powder.


Quest rewards: 2000 coins, 40 exp.
Armor Up! Nothing like some traditional protection for this Kingdom. The practice cannot go amiss!
Power of Alchemy: Quest 4 of 8
  • Craft 2 Steel Swords. This is where the Alchemist Powder comes in handy! Steel Swords can be crafted in the Workshop.
  • Tax 5 Houses. The beefed up security can be expensive. Click on Houses to Tax them.
  • Place 2 Moats around your Kingdom, the extra protection won’t go amiss. You can purchase Moats from the Nature tab in the Market.


Quest rewards: 2500 coins, 50 exp.
Secure the Gates! The Guardian Torch will give you something valuable – courage, valor, mettle.
Power of Alchemy: Quest 5 of 8
  • Craft 2 Guardian Torch, to find out what it does! The Guardian Torch can be crafted in the Magic Torch Shop.
  • Place the Guardian Torch near Rocks. You can buy Rocks from the Nature tab in the Market.
  • Click on Rocks to collect 5 Bricks of Mettle! Mining Rocks near the Guardian Torch will give you Bricks of Mettle.


Quest rewards: 2500 coins, 50 exp
All it takes is some Courage. For all his bravado, let’s see Faugrimm’s magic make it past THESE walls!
Power of Alchemy: Quest 6 of 8
  • Go fishing 5 times to collect Bass. Bass oil is good to polish our brick-laying tools! You can buy Ponds in the Nature tab of the Market.
  • Craft the Armored Wall 2 times. The Armored Wall can be crafted in the Workshop. 
  • Place 2 Armored Walls, to protect the Kingdom better. The Armored Wall can be crafted in the Workshop. 


Quest rewards: 2500 coins, 50 exp.
The Business of Safety. This will need some quick work. If we get to this quickly, we will be better prepared for Faugrimm and his minions!
Power of Alchemy: Quest 7 of 8
  • Craft the Torch of Alchemy 4 times, to get more Alchemist Powder! The Torch of Alchemy can be crafted in the Magic Torch Shop.
  • Craft Super Clobber 2 time to prepare for that Beastie! The Super Clobber can be crafted in the Workshop.
  • Banish the Gloom Goblins, before they sabotage your wall! Click on the Gloom Goblin to Banish him.


Quest rewards: 3250 coins, 65 exp.
Final Stand. We’re almost done now. Let’s finish up our big wall and protect our Kingdom.
Power of Alchemy: Quest 8 of 8
  • Craft the Guardian Torch 3 times, we need more of those Bricks! The Guardian Torch can be crafted in the Magic Torch Shop.
  • Place 5 Armored Walls. The Armored Wall can be crafted in the Studio.
  • Clear 5 Grass, you’ll need the space to place those Walls. Click on Grass to clear it from your Kingdom.


Quest rewards: 3250 coins, 65 exp, 1 Statue of Alchemy

Castleville Alastair Trial by Magic Quest Guides Re-released

Castleville Alastair Trial by Magic Quest Guides Re-released


This is the new version of the previously released August 2012 Alastair Quest. There are a few changes, and don’t worry if you have already built Mage Towers. The quest tasks will be completed for the parts to build them!
Castleville Alastair Trial By Magic Quests
Castleville Alastair Trial By Magic Quests
Good Tidings! Fantastic news! The Mages’ Guild is considering me for a promotion to the level of First Class Mage! I think celebrations are in order.
Trial by Magic: 1 of 10
Have 1 party active to ensure your Kingdom is in a festive mood! Parties can be started by crafting, then placing any Party Starter in the Pavilion.
Craft 2 Ice Cream Cones. Ice Cream Cones can be crafted in the Kitchen.
Harvest 5 Pumpkins. It’s useful for making many festive treats! Pumpkins can be planted in any empty Farm Plot.
Quest rewards: 4250 coins, 85 exp.
Ivory Tower. Every Wizard that’s ever achieved the level First Class Mage has a Mage Tower. It’s sure to impress the Mages’ Guild!
Trial by Magic: 2 of 10
Have foundation for 1 Mage Tower. Buy a Mage Tower from the Market under Buildings in the Royal section.
Craft 3 Hammers for construction. Hammers can be crafted in the Workshop after building a Blacksmith.
Mine 12 Gloomed Rocks to secure the foundation. Buy extra Gloomed Rocks in the Market under Nature if you’re out!
Quest rewards: 4250 coins, 85 exp.
Mind Games. My first trial for the Mage Aptitude Test has arrived: Mental Weight Lifting! I was a pro mindbuilder back at the Mage Academy. I’m sure I’ve still got it!
Trial by Magic: 3 of 10
Craft 1 Anvil for Alastair to lift. Craft Anvils in the Workshop.
Craft 3 Steel Bars to lift. Steel Bars can be crafted in the Workshop after building a Smelter.
Collect 20 Milk Bottles. Fuel for the mind! Feed adult Cows to collect Milk Bottles.
Quest rewards: 1 Big Energy Potion, 5250 coins, 105 exp.
Spring De-Cleaning. A representative of the Mages’ Guild is coming HERE to inspect my House! Its current state is far too… clean for a Wizard. Let’s make it look a little more Wizardy.
Trial by Magic: 4 of 10
Have 10 Meteorites. They look magical! Ask Friends for Meteorite.
Craft 1 Purity Wand. The more wands and staves laying around, the better! Purity Wands can be crafted in the Studio.
Quest rewards: 5250 coins, 105 exp.
A Familiar Face. I’ve been thinking about getting a familiar for awhile now. The Mages’ Guild inspector will expect me to have one, so I have to choose fast!
Trial by Magic: 5 of 10
Craft 2 Animal Treats to offer the Animals. Animal Treats can be crafted in the Kitchen after building a Mill.
Prepare and cast the Lucky Rainbow spell in the Nature Magic section of your Spellbook.
Tend any 25 Animals to find the perfect one. Click on any Animal to tend it.
Quest rewards: 3250 coins, 65 exp.
E.S.P. The second trial in the Mage Aptitude Test is a test of Mind Reading. This is a feat I try to avoid doing as it tends to drain the caster of magical energy.
Trial by Magic: 6 of 10
Craft 2 Green Fairy Elixirs. When a subject drinks it, their thoughts get a little… louder. Green Fairy Elixirs can be crafted in the Studio.
Craft 3 Fish Fillets for Alastair. Fish boosts your psychic energy! Fish Fillet can be crafted in the Kitchen.
Harvest 20 of any crop. Focusing on a menial task clears your head. Plant any crop in any empty Farm Plot, then harvest it when it’s grown.
Quest rewards: 1 Gloom Dragon Potion, 5250 coins, 105 exp.
Material Boy. The Mages’ Guild only promotes Wizards who use their powers for good. I must prove to them that I am above all material temptations!
Trial by Magic: 7 of 10
Have 12 Love Letters for Alastair to decline. Ask Friends for Love Letters.
Craft 1 Moist Coffee Cake to tempt him with. Craft Moist Coffee Cakes in the Kitchen.
Tax 15 Houses to remove temptation. Alastair should be above desire for wealth.
Quest rewards 5250 coins, 105 exp.
A Brave Deed Indeed. The final trial for the Mage Aptitude Test is the test of Bravery. The Mages’ Guild wants to see that I am willing and able to protect my Kingdom.
Trial by Magic: 8 of 10
Craft 2 Flaming Swords. Craft Flaming Swords in the Studio.
Harvest 10 Chili Peppers. Only the bravest in the land can stomach them! Chili Peppers can be planted in any empty Farm Plot.
Banish any 5 Beasties. Click on a Beastie to banish it.
Quest rewards: 1 Castleberry Punch, 4250 coins, 85 exp.
Towering Above. While we wait to hear back from the Mages’ Guild we should finish this Mage Tower. Then everyone will know a First Class Mage protects this Kingdom!
Trial by Magic: 9 of 10
Complete 1 Mage Tower. Finish construction on the Mage Tower, then fully crew it.
Craft 4 Sweet Buns for the opening ceremony. Sweet Buns can be crafted in the Kitchen.
Collect 13 Beeswax to wax its parapets. Tend Flowers to collect Beeswax.
Quest rewards: 5250 coins, 85 exp.
Promote Good Wizards. I received the news this morning! I’ve been promoted to First Class Mage! And I’m going to tell EVERYONE the news!
Trial by Magic: 10 of 10
Have 10 Enchanted Ink so Alastair can write a thank you letter to the Mages’ Guild. Ask Friends for Enchanted Ink.
Craft 1 Flag to advertise Alastair’s new position. Flags can be crafted in the Studio after building a Tailor.
Visit 5 Neighbors’ Kingdoms to spread the word! Click on a Neighbor’s picture in the Neighbor Bar to visit their Kingdom.
Quest rewards: 1 Flux Resetter, 4250 coins, 85 exp.

Castleville Alastair Naughty Gnomes Quest Guides

Castleville Alastair Naughty Gnomes Quest Guides


Castleville Naughty Gnomes Quests
Castleville Naughty Gnomes Quests

Chaos reigns! Faugrimm has bewitched the Gnomes into behaving rather badly. You must break the curse that binds them!
Quest 1: A Taste of Disaster
Quest Tasks:
  • Explore land to investigate the Gnome Burrow
  • Have 3 Gnome Lanterns
  • Collect 1 Blue Quartz Egg
Quest Rewards:
  • 3250 Coins
  • 65 XP
Quest 2: Open and Shut Case!
Quest Tasks:
  • Open the door of the Main Gnome Burrow
  • Tax 5 Houses (*Pull out 5 Houses in your Housing Quarters in case you stored them inside. Taxing the Housing Quarters WILL NOT spawn Gnomes)
  • Free 2 Gnomes by casting the Revert to Reason Spell
Quest Rewards:
  • 3250 Coins
  • 65 XP
Gnome Quest: A Rich Reward
Quest Tasks:
  • Explore to find the Gnome Treasure
  • Have 5000 Coins
Quest Rewards:
  • 3250 Coins
  • 65 XP
Quest 3: Soothing Effects
Quest Tasks:
  • Feed 5 Cows
  • Clear Purple Moss
  • Craft 4 Animal Treats
Quest Rewards:
  • 3250 Coins
  • 65 XP
Quest 4: A Sticky Situation
Quest Tasks:
  • Craft and use 3 Purging Talismans
  • Caste 2 Revert to Reason Spells
Quest Rewards:
  • 3250 Coins
  • 65 XP
Quest 5: Steal an Opportunity

  • Quest Tasks:
  • Banish 3 Gloom Thieves
  • Craft 4 Flaming Swords
  • Cast the Revert to Reason Spell 4 times
Quest Rewards:
  • 3250 Coins
  • 65 XP
Quest 6: One Clean Sweep!

Quest Tasks:
  • Clean the Gnome Burrow
  • Craft 3 Purging Talismans
Quest Rewards:
  • 3250 Coins
  • 65 XP
Quest 7: Show of Strength
Quest Tasks:
  • Spend 25 Charmstones in the Market
  • Craft 3 S’mores
  • Cast 5 Sunripen Spells
Quest Rewards:
  • 3250 Coins
  • 65 XP
Branch off Quest:
Quest 1: Pet Goose Chase!

Quest Tasks:
  • Free GeeGee the Pet Gnome Goose
  • Caste the Revert to Reason Spell 3 times
  • Craft 3 Vegetable Cocktails
Quest Rewards:
  • 3250 Coins
  • 65 XP
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Castleville Alastair Housing Quarters Quest Guides

Castleville Alastair Housing Quarters Quest Guides


A Gloom Dragon is attacking the Kingdom. Consolidate your Tax Buildings into the Housing Quarter for safety and convenience.
Castleville Housing Quarters Quest

Quest 1: A Stitch in Time!
Build a Housing Quarter to provide extra security for your buildings!
Quest Tasks:
  • Have 3 Security Blankets
  • Place the Housing Quarter
  • Have 5 Walls
Quest Rewards:
  1. 1000 Coins
  2. 20 XP
Quest 2: Feeling the Heat!
Quest Tasks:
  • Collect 5 pails of Water
  • Craft 2 Aquamagia
  • Finish building the Housing Quarter
Quest Rewards:
1000 Coins
20 XP
Quest 3: Moving Time
Quest Tasks:
  • Tax 5 Royal Buildings
  • Craft 3 Housing Keys
  • Open 2 Slots in the Housing Quarter
Quest Rewards:
  • 1000 Coins
  • 20 XP
Quest 4: One Fell Swoop!
Quest Tasks:
  • Craft 6 Housing Keys
  • Add 4 Houses
  • Tax the Housing Quarter
Quest Rewards:
  • 1500 Coins
  • 30 XP
Quest 5: Prime Real Estate
With this new spell you’ll be able to tax all your Buildings immediately!
Quest Tasks:
  • Have 6 unlocked slots
  • Craft 3 Aquamagia
  • Caste the Quick Tax Spell
Quest Rewards:
  • 1500 Coins
  • 30 XP
Quest 6: Beasties at Bay!
Alistair has been working on a spell that can keep Beasties from entering a defined location
Quest Tasks:
  • Tend 10 Flowers
  • Craft 4 Compost Jars
  • Caste the Beasite Shield Spell
Quest Rewards:
  • 1500 Coins
  • 30 XP
Quest 7: Room for All
Upgrade the Housing Quarter to create more room!
Quest Tasks:
  • Unlock 10 Slots
  • Add 6 Houses
  • Craft 3 tins of Pewter Polish
Quest Rewards:
  • 1500 Coins
  • 30 XP
Quest 8: Quick be the Taxing!
Quest Rewards:
  • 1750 Coins
  • 35 XP
  • 1 Dragon Statue
NOTE: All Tax Buildings except those associated with Characters can be stored. Royal Buildings cannot be stored in the Housing Quarter.
Eligible houses will have a pink glow around them. My suggestion would be to put the COTTAGES in there first to be able to collect faster ;)